• Since we now know how to move the HokieBird around, we need to determine what actions we should do.
  • This where the commands come in. We know that if there is a square in front of the bird then we can move.
  • We also know that if the road turns right or left we can make the HokieBird turn in that direction.
  • The first condition will be move(3). This is used to move the bird forward by 3 squares.
  • Turning left and right is similar with the move_left() and move_right() commands.
  • Placing any of these commands in the command boxes will move the HokieBird in order of the commands, if they are valid.